SKILLS
Six skills. A hundred levels each. They level from the things you were going to do anyway, and what they unlock cannot be bought.
WHERE YOU SEE THEM
Press L in game. Each skill has its own tab with the whole tree drawn out, locked rungs included, so you always know what is next and how far off it is.
THEY FOLLOW YOU
Levels live on your account, not on a world. Mine on Resource, cook on Dawnreach, breed on your island. It is one bar.
NOT FOR SALE
No rank grants a level. No purchase skips a rung. Flying mounts, a third breeding pen and tier 3 recipes are earned or not had.
CATCHING
1 – 100The one every trainer levels without trying.
Throw balls. Land them. Fill research pages.
LEVEL 1
Steady Arm
Every catch starts with holding the ball right.
LEVEL 10
Field Hand
A wild Pokemon caught outside a battle is 15% more likely to stay caught.
LEVEL 20
Quick Draw
The first ball you throw at a Pokemon is 25% more likely to land.
LEVEL 30
Back Strike
A ball that lands behind a Pokemon that never saw you is 50% more likely to land.
LEVEL 40
Field Trainer
Wild catches outside a battle are now 50% more likely.
LEVEL 50
Snack Sense
A Pokemon that came to a snack is 30% easier to catch.
LEVEL 60
Catching Charm
Critical captures happen twice as often.
LEVEL 75
Ancient Hand
Ancient balls work the way they were built to, at full strength.
LEVEL 90
Field Master
The wild is as good as a battle: catches outside one are twice as likely.
LEVEL 100
Warden's Eye
Back strikes are twice as likely, and the first ball on a sleeping Pokemon you came up behind never breaks free.
Catching pairs with the Field Notebook. Every species has a research page, and filling one feeds this bar.
COOKING
1 – 100Eighty dishes and two stations.
Cook at the pot and the ice cream cart. Eat what you make.
LEVEL 10
Home Cook
The tier 2 recipes open up.
LEVEL 25
Seasoned Cook
Every dish is worth 10% more Cooking experience.
LEVEL 40
Head Chef
The tier 3 recipes and MSG open up.
LEVEL 60
Refined Palate
Your dishes roll a higher quality more often.
LEVEL 80
Thrifty Chef
Cooking sometimes gives an ingredient back.
LEVEL 100
Grand Cuisinier
Every dish is worth 25% more Cooking experience.
Cooked food carries real effects. A full hunger bar is the least of what a good dish does.
BREEDING
1 – 100Pens, eggs and the patience to run them.
Pair Pokemon in a pen. Collect eggs. Hatch them.
LEVEL 10
Steady Hands
Eggs arrive 10% faster.
LEVEL 20
Second Pen
Build a second breeding pen.
LEVEL 30
Careful Pairing
Four stats pass down instead of three.
LEVEL 40
Warm Blanket
Eggs hatch 25% faster, and five can wait in the nest.
LEVEL 50
Rare Talent
Hidden abilities pass on eight times in ten.
LEVEL 60
Third Pen
Build a third breeding pen.
LEVEL 70
Master Breeder
Eggs arrive 25% faster.
LEVEL 75
Incubator
Hatch an egg without carrying it around.
LEVEL 90
Chosen Move
Pick one egg move for the hatchling.
Your daily egg allowance grows with the skill and with your time on the network, so an alt account never out-breeds an account you actually play.
MINING
1 – 100Ore pays twice, then it pays better.
Break ore. All ten kinds count.
LEVEL 10
Prospector
Ore you break has a 5% chance to pay twice.
LEVEL 25
Keen Eye
You start finding gems in the rubble.
LEVEL 40
Vein Sense
The double drop rises to 10%.
LEVEL 60
Deep Pockets
Richer finds, and more of them.
LEVEL 80
Master Miner
The double drop rises to 15%.
LEVEL 100
Mountain King
Every swing is worth 25% more Mining experience.
The Resource world resets on the first of every month, so there is always fresh stone to swing at.
LUMBERING
1 – 100Wood, fruit and a faster axe.
Fell logs. Overworld and nether both count.
LEVEL 10
Woodsman
Logs you fell have a 5% chance to pay twice.
LEVEL 25
Forager
Fruit and berries turn up in the branches.
LEVEL 40
Sharp Axe
Felling a log grants five seconds of Haste.
LEVEL 60
Timber Sense
The double drop rises to 10%.
LEVEL 80
Master Lumberjack
That Haste becomes Haste II.
LEVEL 100
Heart of Oak
Every log is worth 25% more Lumbering experience.
RIDING
1 – 100Land first. Then water. Then the sky.
Ride your Pokemon. Distance is the whole bar.
LEVEL 1
Firm Seat
Land mounts carry you, at half their stamina.
LEVEL 15
Deep Water
You can ride swimming Pokemon.
LEVEL 25
Long Wind
Your mounts reach their full stamina.
LEVEL 30
Open Sky
You can ride flying Pokemon.
Flight is earned, not bought. No rank and no purchase skips the ride to level 30.
FEATS
Every skill carries a second row of goals off to the side. They do not gate anything. They are there for the players who want the whole board green: ten thousand ores, four hundred species, every ice cream on the cart, fifty thousand blocks in the air.