DynastyMC
REBIRTH LAUNCHES 25 SEPTEMBER 2026SEE WHAT IS NEW

SKILLS

Six skills. A hundred levels each. They level from the things you were going to do anyway, and what they unlock cannot be bought.

WHERE YOU SEE THEM

Press L in game. Each skill has its own tab with the whole tree drawn out, locked rungs included, so you always know what is next and how far off it is.

THEY FOLLOW YOU

Levels live on your account, not on a world. Mine on Resource, cook on Dawnreach, breed on your island. It is one bar.

NOT FOR SALE

No rank grants a level. No purchase skips a rung. Flying mounts, a third breeding pen and tier 3 recipes are earned or not had.

CATCHING

1 – 100

The one every trainer levels without trying.

Throw balls. Land them. Fill research pages.

  1. LEVEL 1

    Steady Arm

    Every catch starts with holding the ball right.

  2. LEVEL 10

    Field Hand

    A wild Pokemon caught outside a battle is 15% more likely to stay caught.

  3. LEVEL 20

    Quick Draw

    The first ball you throw at a Pokemon is 25% more likely to land.

  4. LEVEL 30

    Back Strike

    A ball that lands behind a Pokemon that never saw you is 50% more likely to land.

  5. LEVEL 40

    Field Trainer

    Wild catches outside a battle are now 50% more likely.

  6. LEVEL 50

    Snack Sense

    A Pokemon that came to a snack is 30% easier to catch.

  7. LEVEL 60

    Catching Charm

    Critical captures happen twice as often.

  8. LEVEL 75

    Ancient Hand

    Ancient balls work the way they were built to, at full strength.

  9. LEVEL 90

    Field Master

    The wild is as good as a battle: catches outside one are twice as likely.

  10. LEVEL 100

    Warden's Eye

    Back strikes are twice as likely, and the first ball on a sleeping Pokemon you came up behind never breaks free.

Catching pairs with the Field Notebook. Every species has a research page, and filling one feeds this bar.

COOKING

1 – 100

Eighty dishes and two stations.

Cook at the pot and the ice cream cart. Eat what you make.

  1. LEVEL 10

    Home Cook

    The tier 2 recipes open up.

  2. LEVEL 25

    Seasoned Cook

    Every dish is worth 10% more Cooking experience.

  3. LEVEL 40

    Head Chef

    The tier 3 recipes and MSG open up.

  4. LEVEL 60

    Refined Palate

    Your dishes roll a higher quality more often.

  5. LEVEL 80

    Thrifty Chef

    Cooking sometimes gives an ingredient back.

  6. LEVEL 100

    Grand Cuisinier

    Every dish is worth 25% more Cooking experience.

Cooked food carries real effects. A full hunger bar is the least of what a good dish does.

BREEDING

1 – 100

Pens, eggs and the patience to run them.

Pair Pokemon in a pen. Collect eggs. Hatch them.

  1. LEVEL 10

    Steady Hands

    Eggs arrive 10% faster.

  2. LEVEL 20

    Second Pen

    Build a second breeding pen.

  3. LEVEL 30

    Careful Pairing

    Four stats pass down instead of three.

  4. LEVEL 40

    Warm Blanket

    Eggs hatch 25% faster, and five can wait in the nest.

  5. LEVEL 50

    Rare Talent

    Hidden abilities pass on eight times in ten.

  6. LEVEL 60

    Third Pen

    Build a third breeding pen.

  7. LEVEL 70

    Master Breeder

    Eggs arrive 25% faster.

  8. LEVEL 75

    Incubator

    Hatch an egg without carrying it around.

  9. LEVEL 90

    Chosen Move

    Pick one egg move for the hatchling.

Your daily egg allowance grows with the skill and with your time on the network, so an alt account never out-breeds an account you actually play.

MINING

1 – 100

Ore pays twice, then it pays better.

Break ore. All ten kinds count.

  1. LEVEL 10

    Prospector

    Ore you break has a 5% chance to pay twice.

  2. LEVEL 25

    Keen Eye

    You start finding gems in the rubble.

  3. LEVEL 40

    Vein Sense

    The double drop rises to 10%.

  4. LEVEL 60

    Deep Pockets

    Richer finds, and more of them.

  5. LEVEL 80

    Master Miner

    The double drop rises to 15%.

  6. LEVEL 100

    Mountain King

    Every swing is worth 25% more Mining experience.

The Resource world resets on the first of every month, so there is always fresh stone to swing at.

LUMBERING

1 – 100

Wood, fruit and a faster axe.

Fell logs. Overworld and nether both count.

  1. LEVEL 10

    Woodsman

    Logs you fell have a 5% chance to pay twice.

  2. LEVEL 25

    Forager

    Fruit and berries turn up in the branches.

  3. LEVEL 40

    Sharp Axe

    Felling a log grants five seconds of Haste.

  4. LEVEL 60

    Timber Sense

    The double drop rises to 10%.

  5. LEVEL 80

    Master Lumberjack

    That Haste becomes Haste II.

  6. LEVEL 100

    Heart of Oak

    Every log is worth 25% more Lumbering experience.

RIDING

1 – 100

Land first. Then water. Then the sky.

Ride your Pokemon. Distance is the whole bar.

  1. LEVEL 1

    Firm Seat

    Land mounts carry you, at half their stamina.

  2. LEVEL 15

    Deep Water

    You can ride swimming Pokemon.

  3. LEVEL 25

    Long Wind

    Your mounts reach their full stamina.

  4. LEVEL 30

    Open Sky

    You can ride flying Pokemon.

Flight is earned, not bought. No rank and no purchase skips the ride to level 30.

FEATS

Every skill carries a second row of goals off to the side. They do not gate anything. They are there for the players who want the whole board green: ten thousand ores, four hundred species, every ice cream on the cart, fifty thousand blocks in the air.