FEATURES
Everything on this page is built in-house for DynastyMC. Not a plugin pack. Our own code, our own art, our own rules.
ONE ACCOUNT, SEVEN WORLDS
Your team, your bag, your ender chest, your wallet, your skills and your cosmetics move with you. Walk between worlds mid-sentence and nothing is left behind. That plumbing is the reason the rest of this list can exist.
FIGHT
Minecraft combat, but worth doing. Every one of these is our own code.
RIFT WEAPONS
Real melee combat. Swing blades and scepters, hold a stance, spend a resource meter, and upgrade the weapon from a screen of its own.
DELVES
Queue into a dungeon with your party. Tiered rooms, a boss at the end, and a loot chest that is yours alone. Nobody loots you.
ONSLAUGHT
Wave arenas across thirteen maps. Lifetime stats, a network board, and bosses that do not chase you into a corner.
CUTSCENES
The story plays in engine. Camera paths, actors and scenes, all built by us. No text walls.
MEGAS AND Z MOVES
Mega evolve your team and fire Z moves. The full set is in, including the rare ones and a few you will not find anywhere else.
ALPHAS AND HERDS
Cobblemon 1.8 landed. Oversized Alpha Pokemon and herds that spawn together are out in the wild on every world.
GROW
Progression that follows your account from world to world.
SIX SKILLS
Catching, Cooking, Breeding, Mining, Lumbering and Riding. A hundred levels each, drawn as a tree you can open with L.
FIELD NOTEBOOK
A research page for every species. Catch it, battle it, watch its moves. Fill the page, feed your Catching skill, get paid.
BREEDING
Build a pen on your own land. Pair Pokemon, collect real-time eggs, pass down stats, hidden abilities and egg moves.
KITCHEN
Two cooking stations and eighty dishes, ice cream included. Cooked food gives real effects, not just full bars.
WILDCRAFT
Put your Pokemon to work. Jobs they go and do while you get on with something else.
QUESTS AND GUIDE
A quest log and a written guide in the same menu, with objectives that read your actual progress instead of asking you to trust them.
TRADE
An economy players run, with a currency you earn by playing.
PEBBLES
The earned currency. Captures, wins and wild knocks pay it. No card, ever. It is the currency everything below runs on.
THE SHOP
Five shops, four hundred listings, weekly caps so nobody drains a stock. Buy, sell, and watch prices move.
PLAYER STALLS
Turn your own chest into a shop. Set a price and walk away. Five percent of every trade leaves the economy for good.
GLOBAL TRADE
One board for the whole network. Buy now, post what you are hunting for, or run a timed auction. Pokemon and items both.
WONDER TRADE
Drop a Pokemon into the pool and pull out a stranger's. Held items travel. Trade evolutions fire.
CRATES AND BOOSTERS
Crate keys from play, and timed boosts that lift shiny odds, pebbles and rift rates for everyone in range.
LIVE
The part that makes it a place rather than an entry in your server list.
ISLANDS
One command gives you a sky island in its own dimension. Persistent, protected, and yours. Invite whoever you like.
CLAIMS
Claim chunks and hand out rights by name. The map draws your land on Xaero, and the ledger remembers where you have been.
COSMETICS
Hats, wings, backpacks, particle trails, furniture and nicknames. A hundred and twenty eight of them across five slots.
NETWORK CHAT
One chat across every world, with whispers, parties, blocking and moderation that reaches all of it.
PROXIMITY VOICE
Talk to the people standing next to you. Routed through the proxy, so it survives a world jump.
SEVEN WORLDS
A hub, survival, a story island, sky islands, a mining world that resets, dungeons and arenas. One account across all of them.
BOSS WEAPONS
Every boss carries its own weapon. Beat the boss, learn the moves, then spend essence to upgrade it. A few of them, in game:
Want the numbers behind the levelling? Every skill unlock is listed.